This isn't the most pressing of reasons to dive into a new adventure, but it quickly escalates into an engaging mission to save the world. During the ensuing struggle, he loses his trusted steed, Epona, and is left with no course but to follow the thief into the deep, dark forest. The story begins somewhat lightheartedly, with a young Link being ambushed by a malicious mask-wearing Skull Kid in the forest. Whatever the reason, it is clear that Majora's Mask was not meant to be a simple rehash of Ocarina of Time. Perhaps some developers at Nintendo of Japan had always wanted to create a darker game and saw this release-previously a simple add-on of the late DD64-as a chance to do just that. This, along with the addition of a decidedly somber selection of background music, gives the game a darker tone than Ocarina of Time, but it is works to perfection in this alternate universe. Environmental effects like multiple light-sources are employed to drape all of Majora's Mask's environments in all shades of moody color, casting foreboding shadows on everything in sight. Textures are much more varied, and the character models appear smoother and animate more naturally. To aid the visuals, Nintendo tries its hand at special effects like motion-blur and particle effects for the first time, but it was the augmentations to the game's environments that work the best. Speaking of which, the Expansion Pak allows for many more objects-as well as enemies-to be onscreen this time around. I was taken aback a couple of times when I would stand Link at a particular vantage point and actually be able to see the land extend out in front of me while displaying everything in sight. The graphics and sounds in Ocarina of Time were probably the best I'll ever find on the Nintendo 64, but by taking advantage of the Expansion Pak, Nintendo succeeded in setting Majora's Mask apart from its predecessor.Įxpansive vistas that would have been hidden by blankets of fog and mist in Ocarina of Time now stretch far into the distance. I have to admit that the control scheme did take some getting used to (it still lacks a jump button), but it quickly becomes second nature and is relegated to an afterthought while playing. Considering how perfect that original set up was (right down to the revolutionary Z-targeting system), I can only see it making the transition untouched as a plus. The control system is identical to the original. As it turns out, that is just fine because whatever time I do have here is time well spent.įor the most part, Majora's Mask stays the course first charted by last year's Ocarina of Time. Before I can get settled in, I stumble across a new epic quest-one of the utmost urgency that will occupy my time here and leave me little time to enjoy my stay. It's nice to see the familiar faces of those I became close to while there their familiar mannerisms and comforting (though barely intelligible) vocalizations. It's wonderful to take in all the old familiar sights and sounds. She first started to post Minecraft roleplays on her channel on Mawith a series called Mystic hills.Playing The Legend of Zelda: Majora's Mask is like returning home after a long time away. Then after posted mainly Zelda and Donkey Kong game play content with friends. She currently has 49.4K subscribers, and had made her channel on Augand posted her first video 4 years later on Macalled “Minecraft Button hunt”. Lady Mania, better known as Mania is a mainly Minecraft YouTuber.
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