![]() ![]() ![]() Planet and moons light configuration supports Module Manager and loading across GameData folder, and can be easily customized by players or other mods.Settings menu to customize many parameters, as well as several quality/performance settings.Very lightweight: almost no RAM used, and your FPS should not change.More realistic ambient light on the ground and atmosphere of planets/moons, tinted by the surface color.More realistic ambient light in vacuum, very dark by default, can be customized.When you are close to a planet or moon, its bright side reflects (colored) light to your vessel.What does this mod actually do? (Summary) This phenomenon is called in real life albedo or planetshine : Valerian decided to fix that with this mod, by making planets and moons to reflect their own (colored) light to your vessel. When in low orbit of a planet, the side of his ship which was facing the planet was completely dark, which was not realistic! It should have been illuminated a bit by the planet's own reflective light! After discussions with him, I will be resuming support, and accepting any help he wants to throw my way.Īfter trying some mods to improve visuals and get something more realistic looking, Valerian transformed KSP into something really good looking, and he was really happy with the result, but felt that something was still missing. ![]() Further, kind enough to keep this mod alive during my absense. Should he return, I will gladly relinquish the mod and provide any assistance needed by Valerian to resume support. All credit for this mod belongs to the original author, and licensing will continue to be Apache 2.0. I've cloned his OP and updated it to reflect changes in support. For reference, Stock Visual Enhancements has a 'visual' pack for OPM if you install that visual mod that may be of you liking.NOTE: not been active for awhile and has given me his blessing to adopt this fine mod and keep it alive for the community in his absence. Maybe at some point this mod will be updated but it is not in my current plans to update it in the near future. ![]() Secondly, this mod is still not really in working order with all the latest versions of mods like Scatterer etc. %longitudeOfAscendingNode = PoodsOPMVO/Textures/poodUrlumTilt.ddsīasically replace the current planetMaps.cfg with that shown above. %longitudeOfAscendingNode = PoodsOPMVO/Textures/urlumRing Edited Octoby soarpotmanįor anyone ( Feelerino ) trying to hack this into working order on their 1.7.* installs, the following change to the planetMaps.cfg is required to get the Gas Giant base textures working again, as I know some have wondered how to resolve = PoodsOPMVO/Textures/sarnusRing If this is the case, I might take a shot at it myself, although I'm not very excited to load up KSP 15x in quick succession. Judging by the casual attitude of Poodmund, I'm guessing that it wouldn't be very hard to fix most of these, and it seems to me that "fixing" would mostly involve translating config files to the changed formats of the parent mods. Outer gas giant clouds don't work with EVE + scatterer I observed a Sarnus satellite not going into its shadow in map view (might be broken even without OPMVO) Thatmo configs apparently don't load at all (maybe others too, I haven't bothered to systematically cross-examine each satellite, it's just the visual difference for Thatmo is most striking) I can confirm a couple of other things mentioned in the thread: I think you can still get clouds onto gas giants if you tell scatterer to draw ontop of EVE clouds, as others pointed out, however the results I got this way are underwhelming compared to what I have with my 1.3.0 install. I've recently been testing a fresh install of 1.4.2 with no (complete) success so far. The last composition where OPM, OPMVO, scatterer, and EVE all worked together as expected for me was on 1.3.0 (haven't tried 1.3.1). Is there any hope other than going back to 1.3.1? But no indication that this works with 1.4.5 and the latest OPM/Kopernicus, EVE, SVE+SVT, Scatterer, etc. ![]()
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